Playtesting

An overview of user testing and feedback gathered from playtests conducted for CaptureGraafsmeer.

How do we test?

We conducted in-person user tests in Watergraafsmeer with both team members and external testers. The user tests involved walking the route in-game, beginning at the client’s office. Feedback was collected through tester comments and recorded on video, uploaded to YouTube as unlisted for reference.

All user tests were in Dutch, as both the testers and the development team are Dutch-speaking. The tests were conducted in Amsterdam, resulting in some background noise. There is no face-cam footage since the game takes over the camera permissions on the phone.

Important Stuff

  • Tests conducted in Dutch with local testers.
  • Audio quality impacted by background noise from the test location.
  • No face-cam footage due to camera permissions in the game.

Tests

User Test 1

Full test footage: Watch here

User Test 2

Full test footage: Watch here

Next Steps


Overall, the user testing process provided valuable insights that will inform the refinement and development of the game, with the ultimate goal of delivering a more engaging and seamless experience for players.