It features a timer, initialized during the QTE start, and updates the UI elements accordingly.
The script employs UnityEvents, triggering "onWin" or "onLose" based on successful or unsuccessful player input.
Additionally, the script utilizes a custom enum extension,
with a "GetStringValue" method, to determine the key associated with the QTE.
The pallarax effect allows users to control scrolling behavior,
toggle between camera and custom points, and even invert scrolling direction.
There is an option for acceleration so the backround has a smooth speed transitions,
enhancing visual depth and dynamism in the game environment.
Uitleg over ding
Uitleg over ding
Uitleg over ding
Uitleg over ding
First time creating some extensions for easiers development.
Such as some Enum, Vector2 & Vector3, Ridigbody and custom attributes.
This did inspire me to make feature-vault.